We design learning

Fabel designs experiences that tries to transform peoples expectations on reality. Please contact us if you want to know how we can be of support to you.

We design and produces participatory contexts for learning that are intended for change of attitude and behaviours. Different purposes generate different solutions, thus Fabel lets the content determine the medium. Fabel often uses storytelling as a carrier of your message. The story is then implemented into the products that could be workshops, a group based computer game, a museum exhibition, a campaign, a simulation or a role play or a mix of all these. Fabel call these methods “wind tunnels”, environments to challenge the perception of the target group.

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The production network of Fabel consist of designers, journalists, psychologists, programmers, exhibition producers, scenographers, directors, and many types of crafts people that help us to design products of quality to meet the needs of the target groups.

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