We design learning

Fabel designs experiences that aims to transform peoples expectations on reality.

We can support you by producing participatory frame works intended to change attitude and behaviors. Different purposes generate different solutions, thus Fabel lets the content determine the medium.

Fabel often uses storytelling as a carrier of your message. The story is then implemented into the products that could be workshops, a group based computer game, a museum exhibition, a campaign, a simulation or a role play or a mix of all these. Fabel call these methods “wind tunnels”, environments to challenge the perception of the target group.

When not working as consultants we work on the development of our own concepts. For the moment we focus on crowdculture and Lunch Beat

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You can find Fabel on Twitter or through the channels in the right column.

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